About me

Who

My name is Travers Henry and I am an industrial designer who loves to share my passions for making, flying, and sailing. If you need help with something, I'm always willing to lend a hand.

Where

I have lived on the West coast of Canada, in Vancouver BC for my entire life with limited exception. It's a place that is very dear to me and I love the confluence of water, forest, and urban landscapes. The mountains are North, so you can always keep your bearing in life.

Why

My practice explores the boundary between physical and digital. The way people interact with digital artifacts is what drives my exploration, holds my interest, and is where I see huge possibilities in creating.

Education

Emily Carr University of Art + Design

2012 to 2016
Industrial Design (BDes)
Vancouver, BC


Lunds Universitet

2015
Industrial Design Year 3
Ingvar Kamprad Designcentrum, Lund, Sweden


Glacier Air

2022
Private Pilot Licence (A) SEL
Squamish, BC

Proficiencies

Language

  • English - Fluent
  • French - French Immersion K-12

Software

  • Rhinocerous 3D
  • Solidworks
  • Fusion - CAD + CAM
  • Indesign
  • Photoshop
  • Illustrator
  • Blender

Tools

  • CNC Mill
  • Laser Cutter
  • Manual Mill
  • Manual Lathe
  • Press Brake
  • MIG Welding
  • Woodworking Power Tools

Work

Better Way Lighting Ltd.

2018 to Present
Lead Industrial Designer
Vancouver, BC

In-house product design and client projectsfor film and television clients, artists, space-activations, commercials, and architectural products.

Responsible for design, development, production drawings, production files, and manufacturing outcomes. Production part designs for laser, cnc, brake, large run printing, stamping, plastics, graphic overlays.


White Monkey Design

2016 to 2018
Property Designer and Building
Vancouver, BC

Design and build props for film and television productions such as Magicians, Dirk Gently, Lost in Space, Beyond, Noelle, The Flash, and various commercial projects and artists in the Vancouver Area.

Highly diverse work, responsible for client expectations, quoting process, project management, developing 3D and 2D files for producing on facility’s CNC Mill, lathes, laser, 3D printers, and various other finishing processes, including painting, anodizing, tumbling, polishing, patinas, and casting.


Emily Carr University of Art + Design

2013 to 2016
Digital Output Researcher
Vancouver, BC

Design and prototype using digital workflows, client-facing research projects, and use and maintenance of the facility’s 3D Output equipment. The focus of the work is often at the intersection of digital and physical space.